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Last year, I learned some surprising news. We would be pivoting from an always-online free-to-play live-service model to a buy-once premium model with no backend components and full offline support. Moreover, we would only have about 6 months to complete this. As the backend lead, this was a lot to take in. I knew this wasn't just a matter of turning the services off. Those services contained core gameplay logic that was never intended to run on the client. I took the rest of the day off and spent some time thinking through the difficult challenges ahead.,推荐阅读搜狗输入法下载获取更多信息
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There were 3 core challenges I ran into building snakes.run.
[9] J. Jimenez: “Next Generation Post Processing in Call of Duty: Advanced Warfare” (2014). ↑,详情可参考91视频